Fallout 3: Not just a Game:
"War.....war never changes," are the immortal words of Fallout and
I consider to be something much deeper then anything people give
video games credit. That's the irony about any war that occurs in
the world, no matter what the cause--it's always a war being fought
where death seems to be the only definite outcome and Fallout 3
makes that idea of war clear.
The game makes you think about the ideas behind the overall intention of anything happening throughout--blowing up a town is an option, but there's always an intention between anything you do within the game; my intention for not blowing up a town comes from wanting to use it for my ends instead of anything to do with the characters to inhabit a settlement of wastelanders.
Consider the game to be a reflection of reality--a reflection that you have to think about--with the little oddities presenting themselves in the forms of different factions roaming about the land of Fallout 3 (including the deadly Vault 77 "Puppet Man").
The game makes you think about the ideas behind the overall intention of anything happening throughout--blowing up a town is an option, but there's always an intention between anything you do within the game; my intention for not blowing up a town comes from wanting to use it for my ends instead of anything to do with the characters to inhabit a settlement of wastelanders.
Consider the game to be a reflection of reality--a reflection that you have to think about--with the little oddities presenting themselves in the forms of different factions roaming about the land of Fallout 3 (including the deadly Vault 77 "Puppet Man").


2 Comments
Surely, that's the point. Play the game, switch off for awhile and then switch the game off, get back to reality without confusing video games for real life.
Click here to sign up now.